While the internet seems to be divided on Bayonetta 2 becoming a Wii U exclusive, it seems it was the Wii U way or no way. While speaking with Polygon Platinum Games executive director, Atsushi Inaba, disclosed that the publishing partnership with Nintendo was key to making the sequel.
“Would Bayonetta 2 not exist without Nintendo? The answer is yes,”
“We were looking for a partner to create Bayonetta 2 and Nintendo was a strong, cooperative partner that was willing to create and grow Bayonetta 2 together [with us]. As a result the platform became the Wii U.”
And for any of you worried that the game being developed on the Wii U would influence it negatively
“We are not viewing this as a change of platform,”
“We create the basic framework of our games on the PC, so even though the hardware changes it doesn’t influence the creation of our games. We’ve already developed our own engine to work with multiple platforms.
“Because of the Wii U GamePad, we are putting extra thought into how to use these differentiating features,” Inaba said. “There’s a difference in the game design side, but we are enjoying the challenges of creating games for new hardware.”